Glossary

Below you will find definitions for the terms we use within CVANR.

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New information, events and behaviors demand new terminology.

Many of the following entries are have been coined by CVANR or are the restulf of portmentaus.

This information will be updated periodically as needed.

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Antiganzfeld Phenomena


noun

  1. Evidence of spontaneous or intentional interactive, parallel and/or reciprocal remote co-cognition between one or more Participants.


Article


noun

  1. A digital visual-audio representation of Neuroxone activity extracted from a Participant.


Eusigil


noun

  1. A representation of a geometrical shape or group of shapes within a Neuroxone experience which conveys a specific power or attribute as intuited by a Participant.


Euglyph


noun

  1. The theoretical smallest unit of language as it appears in Psymatics and Articles.


Extraction


verb

  1. The procedure which translates Neuroxone activity into a digitally presentable, persistent audio-visual document, otherwise referred to as an Article.


Icon


noun

  1. Any visual combination (in part or sum) of any number of Eusigil(s) and/or Euglyph(s) which represent a complex summary of its constituent meanings.


Inscription


noun

  1. Any persistently compelling echo of a Eusigil(s), Euglyph(s) or Icon which a Participant reports “revealing” itself (pareidolia) in everyday visual stimuli and/or dreams.


Insula Recalibration


noun

  1. The state generated by a Neuroplasticity Event within the Neuroxone. Participants subjectively report a sensation of increased mental clarity, sense of purose and efficacy in goal-directed behaviors following an Insula Recalibration.


Junior Agent


noun

  1. An agent whom was not part of the original core of foundational Senior Agents.


Neosemiosis


noun

  1. The over-arching activity of interpreting Neuroxone activity as well as the phenomenon presented by Neurodrome, eg: extracting the potential meaning and purpose of the “new semiosis” they present.


Neurodrome


noun

  1. A small office-like structure which is unobtrusive and of unknown origin which contains visuo-aural equipment sufficient for generating Neuroxone activity; A Participant’s initial point of contact which led to their interior experience of Psymatics.
  2. The unidentified entity or group responsible for the creation of any/all of the above.


Neuroxone


noun

  1. The brainstate and associated phenomena accessed by a Participant during a Psymatic experience.


Neuroplasticity Event


noun

  1. The neurological or neurochemical changes which spontaneously manifest as a result of contact with Neuroxone, or interacting with an Article or other sources of Psymatics.


Psymatics


noun

  1. The synesthetic, perceptual experience of visuo-audio content created by contact with the Neurodrome.


Vicarious Semaphore


noun

  1. The unintentional and/or spontaneous communciation of Psymatic/Neurodrome content or information between two or more Participants.


Senior Agent


noun

  1. An agent who has directly contributed to the foundation of CVANR. There are currently n+3 such agents.


Spotter


noun

  1. A CVANR agent (junior or senior) who is primarily concerned with field work, eg: finding and documenting Neurodrome locations and soliciting collaboration with new and existing Participants.


Participant


noun

  1. A volunteer who has willingly subjected to sharing their experiences and neuroactivity with CVANR. All Participants have induced Neuroxone activity at a Neurodrome site and experienced at least one instance thereafter independently.


Totem


noun

  1. Any Icon which is found to be common among any two or more Participants.